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Murphy's Laws for Little League
Baseball
Murphy’s
original law is an old adage, “If anything can go wrong, it
will.” Little league ball is over for another season and
Murphy’s Law was a bat a good part of the season. Here are
some of the truisms of little league baseball that can be
observed in action at almost every game and attested to by
anyone who’s ever been involved in baseball for kids as a
player or spectator. These things seem to happen too often to be
mere coincidence, therefore, we feel absolutely certain that
Murphy was playing for both teams.
If a batter has three balls and no strikes, the next pitch will
be a strike.
If there is a high fly ball hit and the bases are loaded, it
will be caught.
If there is a high fly ball and the bases are empty, it will
drop.
If there is a runner on third, the batter will strike out.
If the catcher drops the ball, the winning run will steal home.
If the batter hits the ball directly to the first baseman, he
will drop it.
If the ball is popped up in the infield, nobody will catch it.
If your team has the bases loaded, all the remaining batters
will strike out.
If the opposing team hits a home run, it will be with the bases
loaded.
If your pitcher walks the batter, it will be when the bases are
loaded.
If a ball is hit to left field, it will get by both your
shortstop and the left fielder.
If the ball is hit to right field, the second baseman will chase
it instead of covering the base.
If the ball is hit to the third baseman, he will forget to step
on the bag before throwing to first.
If the second baseman forgets to step on the bag, there will be
a runner coming from first.
If the other team is ahead, the game will be called for time.
If your very best pitcher is pitching, he will walk four batters
in a row.
If you really need a run, your team will have three up and three
down -- every time.
If your team gets a spectacular hit to outfield, it will be
caught.
If their team hits a fly ball, it will drop between players and
two runs will score.
If the infield plays on a runner stealing third, the third
baseman will miss the ball.
If the batter pops up three foul balls, your catcher will miss
them all.
If the pitcher plays on a runner who is off base at first, he
will steal second.
If the pitcher doesn’t play on the runner on first, he will
steal second anyhow.
If the outfielder misses the ball, three runs will score while
he chases it.
While the play is being attempted on a steal at second, the
runner will steal third.
If the play is at third, the third baseman will tag the base
instead of the runner.
If your team is ahead, the opposing team will get a home run and
clear the bases.
If the other team is ahead by one, you cannot score a run no
matter how hard you try.
If your player hits a foul ball, it is always on the first or
second strike, not the third strike.
If the hit should be an easy out, the first baseman will drop
the throw.
If the batter bunts with a runner on third, the catcher will
forget to cover home.
If a runner is stretching a single into a double, the fielder
will throw a wild ball.
If your team hits a line drive, it will be snagged by the
opposing pitcher.
It the other team hits a line drive, the ball will hit your
pitcher.
If your best hitter is batting, they will strike him out.
If their team hits a pop up, your team will never catch it.
If your player is safe at first, he will get thrown out stealing
second.
If your player is safe at second, he will get thrown out
stealing third.
If your player tries to steal home, he will collide with the
current batter.
If the opposing team steals home, the catcher will fumble the
ball.
If Murphy played little league baseball, he would strike out
too.
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